
What do you want? Planet-destroying superships? Your own personal Portal Network? A giant ring around your planet? Well, have fun getting all the necessary resources and waiting days for all that to build. Awesome, but Impractical: Pretty much all late-game things.But then again, in Real Life there are only a few asteroids in the Asteroid Belt that could support major settlements. Each Asteroid Belt only has one colonizable Asteroid in it (if any).
Asteroid Thicket: Inverted, oddly enough. Asteroid Miners: Pretty much the only thing Asteroids are good for, since they have minuscule Area but high Metal, and are the only Astros other than Crystalline with significant amounts of Crystals. It can be quite fun to watch your pitiful little base grow into a Kardashev Scale-abusing interstellar empire, even if it does take frigging ages. Okay, it sounds really dull when you describe it that way, but there's actually a surprising amount of strategy involved, with the variety of ships and defenses, each with their own strengths and weaknesses, managing resources across a variety of planet types that can be colonized, and managing relations with other players, be it through trade, diplomacy, or war. Said battles involve sending fleets towards each other, while both sides losses are automatically calculated based on the size and composition of each fleet. Structures to do perform various tasks, Technologies to unlock new Structures, Technologies, Units, and Defenses, Defenses to protect your bases, and Units to fight battles for you. Most of the gameplay is basically clicking on things and waiting a while (like, a long while) for them to do things. It's a sort of a 4X strategy game, but with a Facebook-game like long term style, designed to be run in the background.
Okay, let's see: Astro Empires is a Massive Multiplayer Online Game, playable in your browser and released all the way back in May 2006.